One does not simply become one of the most popular fantasy worlds of all time without inspiring a video game or two. Middle-earth plays host to a multitude of games, from humble text adventures to sprawling MMOs, like the latest Tolkien adventure,. Who would've thought a fantastical world full of powerful wizards, sentient trees, and immortal elves would make for good video games, eh? Right.In any case, hold on to your elven cloaks and prepare to gaze into the Mirror of Galadriel, as we prepare to run the 10 most precious Tolkien games of all time.10. Lord of the Rings: War of the Ring (2003)Although it released after the Peter Jackson trilogy, War of the Ring decided to focus on - you guessed it - the wars fought over the one ring of power, as told in the novel. It's interesting to see a game that focuses on events that were skimmed over in the movies and, even better, developer Liquid Entertainment lets you discover your dark side by commanding Sauron's armies, from the lowly Orc to the mighty Nazgul.In terms of gameplay, its a nice gentle introduction to strategy, which is maybe a kind way of saying it's quite basic. Nevertheless, there's something undeniably exciting about having control of a whole battlefield rather than a single, individual Orc.Play it on PC 9.
Lord of the Rings: The Third Age (2004)Turn-based battles might not seem like an obvious fit for the all action seen in the Lord of the Rings movies, but imagine playing something akin to a LOTR / Final Fantasy crossover, and it starts to make sense. Inspired by classic moments from Tolkien's epic, lets you relive them through a combat system refined by stealing ideas from a bazillion JRPGs.Granted, this doesn't boast quite the complexities of Final Fantasy, but that's not really the point.
Instead of deep, challenging gameplay, The Third Age provides a heavily streamlined romp through Middle-earth, and that's hardly a bad thing.Play it on PS2, Xbox, and GameCube 8. The Lord of the Rings: War in the North (2011)After the stories explored in the LOTR books had been retold by both films and video games alike, it was time to see things from a different angle. Follows three original characters as they aim to help turn the tide on Sauron in ways that the books never explored. In essence, it's a spin-off, but don't hold that against it.The main draw of War in the North is its 18+ rating, which basically comes down to being able to chop orcs up more gruesomely than ever before. Although the Jackson trilogy took the bloodless approach, this more than makes up for it, with bucket-loads of the stuff spewing from every enemy you encounter. Lovely.Play it on PC, PS3, and Xbox 360 7. The Lord of the Rings: The Fellowship of the Ring (2002)Despite releasing around the same time as The Two Towers, this quiet classic from WXP Games is completely separate from Peter Jackson's trilogy, and instead emulates its own interpretation of Tolkien's source material.
You'll spend your first hours enjoying the quaint serenity of The Shire as Frodo, before eventually heading out into the great unknown in your quest to destroy the titular ring of power. You know how the story goes.Fellowship of the Ring has a real, humble charm that you rarely see in games these days, so I implore you to seek it out and give it a whirl if you can. Now that we're so used to Jackson's version of Lord of the Rings, for better and for worse, it's a genuine treat to experience an interpretation that has nothing to do with what we've previously seen on the big screen.Play it on PC, PS2, and Xbox 6. Lego The Lord of the Rings (2012)From guts and gore, to bricks galore, results in a fine, fine game indeed. You can free-roam almost all of Middle-earth, with cute details everywhere you turn.
Sure, it's a little less slapstick than its predecessors, but it's still funny. If you don't crack a smile at the sight of Gandalf drinking hot cocoa instead of smoking his usual pipe, then you need to have your humour glands examined.For anyone who's ever played a Lego game, there's not many surprises here, but it's daft fun nonetheless, and with the audio taken straight from the movies, it surprisingly feels more authentic than many of the other games in this list.Play it on PC, PS3, Xbox 360, Nintendo Wii, PS Vita, and Nintendo 3DS5. Lord of the Rings: Return of the King (2003)Hear that? Its the sound of the Oh-God-Its-A-Movie-Tie-In klaxon going off in your head.
But hold your horses, because this one is actually decent. For a start, it's got Sir Ian Gandalf McKellen on narrating duties. 'Nuff said there. But on top of that, you've got a seriously cinematic adventure that lets you clobber various evil sorts in a variety of locations from the films.Okay, its perhaps a little button-mashey, but the combos make you feel ridiculously heroic, whether you're cutting through your first orc or your 500th. And besides, if you've ever dreamed of starring in the LOTR movies (and who hasn't?) then this is probably as close as you can get. The Two Towers game is also worth a look, though its not quite as refined as its sequel.Play it on PC, PS2, Xbox, and GameCube 4. Middle-earth: Shadow of Mordor (2014)After all the scepticism and misplaced comparisons to Assassin's Creed, Middle-earth: Shadow of Mordor came out in 2014 to blow everyone away with its rich visuals and next-gen mechanics.
In fact, it went on to win several Game of the Year awards, and rightly so.The Nemesis system, which imbued many of the game's enemies with distinct personalities that could organically evolve over time, was one of the first genuinely game-changing ideas that the medium had seen in quite some time, and the fact that it actually worked was a miracle in itself. A veritable playground of unique stories and player-driven interactions, Shadow of Mordor is a must-play for the Middle-earth fanatic, or anyone else for that matter.Play it on PC, PS4, Xbox One, PS3, and Xbox 360 3. Lord of the Rings Online (2007)It was only a matter of time really, wasn't it? Expansive lands, memorable locations, and an array of different species. It's literally the perfect recipe for an MMO.
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An accurate portrayal of Middle-earth is always impressive, but to build an engrossing, cinematic and addictive game in that world is downright astounding, which left developer Turbine with a lot on its hands in 2007.Yet manages to achieve both of those things and more, as proven by the fact that it's still alive and well as an MMO today, despite releasing over ten years ago. If you're invested in the idea of a Lord of the Rings MMORPG, then you'll find a lot to love here, and even those who aren't so sure might just find themselves converted to the idea after a few hours spent wandering its quietly enchanting landscapes.Play it on PC 2. Middle-earth: Shadow of War (2017)As an unexpected hit of 2014, Shadow of Mordor had the power of surprise at its side. Now, in 2017, its sequel, had the new challenge of launching to great anticipation from an army of fans. Luckily, I can confirm that, with the exception of a few flaws, Monolith's follow-up is a rip-roaring success.The Nemesis system from the first game returns in full force here, allowing Talion not just to manipulate the army of the enemy, but intricately build and lead his own militia of brainwashed Orcs. The main story itself is a bit of a damp squib, but it doesn't matter, as the stories you discover as Talion, via your interplay with a host of randomly generated Orc captains, is where Shadow of War comes to life. It cares little for Tolkien lore (Shelob as a seductress?
No thanks) but, forgive its shortcomings, and Shadow of War is a suitably epic adventure worthy of its Middle-earth branding.Play it on PC, PS4, and Xbox One 1. Lord of the Rings: The Battle for Middle-earth 2 (2006)(or 'lotr:bfme2', as it's known more fondly) takes the Command and Conquer engine and delicately blends it with Tolkien's source material to create a delicious real time strategy cocktail.
In fact, by comparison, it makes War of the Ring - an earlier attempt at a LOTR RTS - look like a lukewarm mocktail.Anyway, weird analogies aside, The Battle for Middle-earth 2, as well as being a cracking game that even strategic dunces like myself can get into, represents the best slice of interactive LOTR fan service seen in games to date. That interactive Middle-earth map alone is properly breathtaking stuff, and a testament to the game's sublime efforts to wrap you up in the atmosphere of its sweeping battles.Play it on PC and Xbox 360.
If you take all of the maps in the campaign that took place in blue zones and take them at face value, you'll see that there are tiberium fields in every single one. To be fair on the maps in campaign, most of those were implied to be because Nod was blowing up GDI's anti-Tiberium infrastructure like Silos and Spikes that had previously kept it in check. The ones we saw in London were already fenced and honestly it came off as a recent breakout (Gee, I wonder which Nod doomsday detonation was behind that acceleration of Tiberium growth) rather than something they've been just living near. GDI's standard policy during the TW3 area was contain it, cap it with a Tib Spike, keep it contained and siphon off as needed so it doesn't break outNaturally, true to their terrorist formula, Nod tries to blow them up to spread Tiberium's gift while whining about the fact GDI forced them into the more polluted Yellow and Red Zones because Nod started two world wars pr.
To be fair on the maps in campaign, most of those were implied to be because Nod was blowing up GDI's anti-Tiberium infrastructure like Silos and Spikes that had previously kept it in check. The ones we saw in London were already fenced and honestly it came off as a recent breakout (Gee, I wonder which Nod doomsday detonation was behind that acceleration of Tiberium growth) rather than something they've been just living near. GDI's standard policy during the TW3 area was contain it, cap it with a Tib Spike, keep it contained and siphon off as needed so it doesn't break outNaturally, true to their terrorist formula, Nod tries to blow them up to spread Tiberium's gift while whining about the fact GDI forced them into the more polluted Yellow and Red Zones because Nod started two world wars pr. Eviously.And SparraNova shadow team'd me while I was doing this post.​Anyways, GDI being ISOT'd to the present day depends massively on just how it happens, I think. Are they just overwriting everything in those blue zones, or are they sort of now alongside? If it's overwrite, it's going to be hail to the new world order because GDI just basically decapitated all the major powers and slammed multiple major financial sectors - GDI would have to take the reins for similar reasons that they became a world government after Tib Sun.
But fortunately for us, GDI is also institutionally responsible about that kind of power since they went from a paramilitary to a democratic civilian government that put the military under the command of a civilian government - the only reason Granger was operating outside of it in the end of Tib Wars is because Boyle and the rest of the leaders just went into hiding 100% and stopped being active. Afterwards GDI went back to a civilian government considering the council we see in the TT intro and Rios being in charge by TT properIf GDI is alongside, though, I think what's highly likely is GDI secures all their stuff and moves it off somewhere else that isn't occupied or scrams anything non-vital, then gets out of the way so talks can happen. The populace is going to be really hard to integrate since by this point as far as we know national pride has basically vanished and TBH, it may just be what I've been writing as of late but in C&C they've probably got a rather medieval view on national identity - outgroup or in-group, GDI or Nod, or local versus those assholes the town over. They aren't just going to merge back to being American, Canadian, Japanese, German, Norwegian, etc.
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Easily because their cultures have all changed from the melting pot nature of GDI's efforts to save humanity from Tiberium and Nod's efforts to force a Tiberium future. By its nature, GDI is not interested in ruling the world for the sake of it, but on the other hand they are willing to take up the reins if nations collapse, which may see GDI going back to its original nature or finding itself in lands that previous were either Tiberium hellholes or Nod strongholds since that's where today there's a lot of instability.
To be fair on the maps in campaign, most of those were implied to be because Nod was blowing up GDI's anti-Tiberium infrastructure like Silos and Spikes that had previously kept it in check. The ones we saw in London were already fenced and honestly it came off as a recent breakout (Gee, I wonder which Nod doomsday detonation was behind that acceleration of Tiberium growth) rather than something they've been just living near.
GDI's standard policy during the TW3 area was contain it, cap it with a Tib Spike, keep it contained and siphon off as needed so it doesn't break outNaturally, true to their terrorist formula, Nod tries to blow them up to spread Tiberium's gift while whining about the fact GDI forced them into the more polluted Yellow and Red Zones because Nod started two world wars pr. Click to expand.Honestly even though aesthetic wise I loved Tib Sun the most (or at least the cutscene aesthetic ), yeah worshipping Tib Sun's aesthetic is a bit too much and honestly the C&C 3 stuff wasn't that bad. Zone Troopers were a natural evolution and a lot of the buildings were just refinements of what they had in Tib Sun to look a lot smoother and sleeker.
And the tanks vs walkers thing I didn't mind; I used to be firmly on the side of Titans, but honestly I've come to appreciate the Predator being a tough little package (that and thinking 'Preds as direct engagement, Titans hang back as tank destroyers')Definitely wish they kept the Tib Sun style combat uniforms, though. GDI Riflemen without Composite Armor just always felt a lot more like urban reserve troops rather than soldiers for a Tiberium world (which may have been intentional, but not that I've ever seen). Click to expand.Honestly?I'd bet that Joe Kucan would be hired on for playing Kane as part of a documentary, and having a laugh about the coincidences involved. Thinking back, on BROB I ran had one of the GDI players post the Kane dance gif on a little forum one of the players came up with to allow for some better player-to-player interaction of their characters and I used the documentary as an excuse for it. I could see the same happening here, though I bet vets like Havoc and McNeil would find the resemblance extremely uncanny. Ditto the rest, though for the actors it'll probably only be awkward in that sense of 'holy shit that role I did once was actually real in an alternate universe and now I'm actually seeing them/people they actually affected' rather than anything else.On the upside, they'd probably get the 10 bucks that Kucan promised to anyone who if they saw him called him by name rather than as Kane.
The United States just completely lost an ability to build more nuclear aircraft carriers and submarines since all of the shipyards used to build them just vanished as replaced by the Blue Zone. That would hurt the US Navy as the shipyards' institutional knowledge and almost everything needed to replace them are gone.Iran and Syria will have no choice but play very nicely now that the forces stationed in GDI's South Eastern Arabian Peninsula and Himalayas are going to stare at them really hard and long. Honestly even though aesthetic wise I loved Tib Sun the most (or at least the cutscene aesthetic ), yeah worshipping Tib Sun's aesthetic is a bit too much and honestly the C&C 3 stuff wasn't that bad. Zone Troopers were a natural evolution and a lot of the buildings were just refinements of what they had in Tib Sun to look a lot smoother and sleeker. And the tanks vs walkers thing I didn't mind; I used to be firmly on the side of Titans, but honestly I've come to appreciate the Predator being a tough little package (that and thinking 'Preds as direct engagement, Titans hang back as tank destroyers')Definitely wish they kept the Tib Sun style combat uniforms, though. GDI Riflemen without Composite Armor just always felt a lot more like urban reserve troops rather than soldiers for a Tiberium world (which may have been intentional, but not that I've ever seen). Click to expand.GDI really doesn't want to actually be in charge of everything: they're only a de facto military dictatorship by necessity, and even then they try their damnedest to shove all political power off onto a civilian government so they don't have to deal with that shit on top of fending off Nod and Tiberium encroachment.
GDI's original job description was to be a peacekeeping and anti-terrorism task force, not to be a global government. They're military men, not politicians; they have no interest in dealing with civilian nonsense like infrastructural spending or public education or universal healthcare, that's not what they're there for.
It's better for them to offload all the responsibilities of government onto the people they're charged to protect, so they can concentrate on their actual job of hammering Nod whenever it rears its ugly head.At the same time, though, while I think GDI would want to subordinate itself to the UN like it's supposed to be, I highly doubt they'd do so with the IRL UN as it currently is. That is, the one that's a laughing stock with no respect and lets human-rights-abusing nations onto human-rights committees.
It's likely that GDI will force the United Nations to undergo reforms to not be so useless before GDI actually puts itself under its oversight. GDI really doesn't want to actually be in charge of everything: they're only a de facto military dictatorship by necessity, and even then they try their damnedest to shove all political power off onto a civilian government so they don't have to deal with that shit on top of fending off Nod and Tiberium encroachment. GDI's original job description was to be a peacekeeping and anti-terrorism task force, not to be a global government. They're military men, not politicians; they have no interest in dealing with civilian nonsense like infrastructural spending or public education or universal healthcare, that's not what they're there for. It's better for them to offload all the responsibilities of government onto the people they're charged to protect, so they can concentrate on their actual job of hammering Nod whenever it rears its ugly head.At the same time, though, while I think GDI would want to subordinate itself to the UN like it's supposed to be, I highly doubt they'd do so with the IRL UN as it currently is. That is, the one that's a laughing stock with no respect and lets human-rights-abusing nations onto human-rights committees.
It's likely that GDI will force the United Nations to undergo reforms to not be so useless before GDI actually puts itself under its oversight. GDI really doesn't want to actually be in charge of everything: they're only a de facto military dictatorship by necessity, and even then they try their damnedest to shove all political power off onto a civilian government so they don't have to deal with that shit on top of fending off Nod and Tiberium encroachment. GDI's original job description was to be a peacekeeping and anti-terrorism task force, not to be a global government. They're military men, not politicians; they have no interest in dealing with civilian nonsense like infrastructural spending or public education or universal healthcare, that's not what they're there for.
It's better for them to offload all the responsibilities of government onto the people they're charged to protect, so they can concentrate on their actual job of hammering Nod whenever it rears its ugly head.At the same time, though, while I think GDI would want to subordinate itself to the UN like it's supposed to be, I highly doubt they'd do so with the IRL UN as it currently is. That is, the one that's a laughing stock with no respect and lets human-rights-abusing nations onto human-rights committees. It's likely that GDI will force the United Nations to undergo reforms to not be so useless before GDI actually puts itself under its oversight. It's very likely that GDI will once again become the world government because a lot of first world nation were just decapitated and many financial centers were jsut replaced with blue zone cities with infrastructre and corporations, if they still exists, that are working with GDI regulations.
GDI will probably taking up the reins again while doing their damndest to create a civilian government so they can offload all the problems of being a world government onto them so GDI can focus on military stuff and maybe R&D. Click to expand.Anyway, a bit late but I don't really see why people think GDi have to dissolve eariler in this thread. BY Tiberium Wars, GDI is not a military task force but a legit nation-state with it's own civilian population and cultural identity and history and everything. The fact that it is geographcaly dispersed and made of the remainants of eariler nation states dosn't change this; I mean you don't see people arguing that. Say USA is not a real country and is actually a part of England, do you?Even it the co-exist scenario, worst case, the most I can see is GDI packing up it's stuff moving to some unhabitable locations (like Antartica), building space colonies and/or just outright annexing some war torn third world shit hole and building it up to blue zone standards and moving their popultion there.
At no point is is going to dissolve and give away all it's stuff to what are pretty much (to them) foregin governments. Anyway, a bit late but I don't really see why people think GDi have to dissolve eariler in this thread. BY Tiberium Wars, GDI is not a military task force but a legit nation-state with it's own civilian population and cultural identity and history and everything. The fact that it is geographcaly dispersed and made of the remainants of eariler nation states dosn't change this; I mean you don't see people arguing that.
Say USA is not a real country and is actually a part of England, do you?Even it the co-exist scenario, worst case, the most I can see is GDI packing up it's stuff moving to some unhabitable locations (like Antartica), building space colonies and/or just outright annexing some war torn third world shit hole and building it up to blue zone standards and moving their popultion there. At no point is is going to dissolve and give away all it's stuff to what are pretty much (to them) foregin governments.
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One does not simply become one of the most popular fantasy worlds of all time without inspiring a video game or two. Middle-earth plays host to a multitude of games, from humble text adventures to sprawling MMOs, like the latest Tolkien adventure,. Who would've thought a fantastical world full of powerful wizards, sentient trees, and immortal elves would make for good video games, eh? Right.In any case, hold on to your elven cloaks and prepare to gaze into the Mirror of Galadriel, as we prepare to run the 10 most precious Tolkien games of all time.10.
Lord of the Rings: War of the Ring (2003)Although it released after the Peter Jackson trilogy, War of the Ring decided to focus on - you guessed it - the wars fought over the one ring of power, as told in the novel. It's interesting to see a game that focuses on events that were skimmed over in the movies and, even better, developer Liquid Entertainment lets you discover your dark side by commanding Sauron's armies, from the lowly Orc to the mighty Nazgul.In terms of gameplay, its a nice gentle introduction to strategy, which is maybe a kind way of saying it's quite basic. Nevertheless, there's something undeniably exciting about having control of a whole battlefield rather than a single, individual Orc.Play it on PC 9. Lord of the Rings: The Third Age (2004)Turn-based battles might not seem like an obvious fit for the all action seen in the Lord of the Rings movies, but imagine playing something akin to a LOTR / Final Fantasy crossover, and it starts to make sense. Inspired by classic moments from Tolkien's epic, lets you relive them through a combat system refined by stealing ideas from a bazillion JRPGs.Granted, this doesn't boast quite the complexities of Final Fantasy, but that's not really the point. Instead of deep, challenging gameplay, The Third Age provides a heavily streamlined romp through Middle-earth, and that's hardly a bad thing.Play it on PS2, Xbox, and GameCube 8. The Lord of the Rings: War in the North (2011)After the stories explored in the LOTR books had been retold by both films and video games alike, it was time to see things from a different angle.
Follows three original characters as they aim to help turn the tide on Sauron in ways that the books never explored. In essence, it's a spin-off, but don't hold that against it.The main draw of War in the North is its 18+ rating, which basically comes down to being able to chop orcs up more gruesomely than ever before. Although the Jackson trilogy took the bloodless approach, this more than makes up for it, with bucket-loads of the stuff spewing from every enemy you encounter. Lovely.Play it on PC, PS3, and Xbox 360 7.
The Lord of the Rings: The Fellowship of the Ring (2002)Despite releasing around the same time as The Two Towers, this quiet classic from WXP Games is completely separate from Peter Jackson's trilogy, and instead emulates its own interpretation of Tolkien's source material. You'll spend your first hours enjoying the quaint serenity of The Shire as Frodo, before eventually heading out into the great unknown in your quest to destroy the titular ring of power. You know how the story goes.Fellowship of the Ring has a real, humble charm that you rarely see in games these days, so I implore you to seek it out and give it a whirl if you can. Now that we're so used to Jackson's version of Lord of the Rings, for better and for worse, it's a genuine treat to experience an interpretation that has nothing to do with what we've previously seen on the big screen.Play it on PC, PS2, and Xbox 6. Lego The Lord of the Rings (2012)From guts and gore, to bricks galore, results in a fine, fine game indeed. You can free-roam almost all of Middle-earth, with cute details everywhere you turn. Sure, it's a little less slapstick than its predecessors, but it's still funny.
If you don't crack a smile at the sight of Gandalf drinking hot cocoa instead of smoking his usual pipe, then you need to have your humour glands examined.For anyone who's ever played a Lego game, there's not many surprises here, but it's daft fun nonetheless, and with the audio taken straight from the movies, it surprisingly feels more authentic than many of the other games in this list.Play it on PC, PS3, Xbox 360, Nintendo Wii, PS Vita, and Nintendo 3DS5. Lord of the Rings: Return of the King (2003)Hear that? Its the sound of the Oh-God-Its-A-Movie-Tie-In klaxon going off in your head. But hold your horses, because this one is actually decent.
For a start, it's got Sir Ian Gandalf McKellen on narrating duties. 'Nuff said there. But on top of that, you've got a seriously cinematic adventure that lets you clobber various evil sorts in a variety of locations from the films.Okay, its perhaps a little button-mashey, but the combos make you feel ridiculously heroic, whether you're cutting through your first orc or your 500th. And besides, if you've ever dreamed of starring in the LOTR movies (and who hasn't?) then this is probably as close as you can get. The Two Towers game is also worth a look, though its not quite as refined as its sequel.Play it on PC, PS2, Xbox, and GameCube 4.
Battle of sancre torque. Middle-earth: Shadow of Mordor (2014)After all the scepticism and misplaced comparisons to Assassin's Creed, Middle-earth: Shadow of Mordor came out in 2014 to blow everyone away with its rich visuals and next-gen mechanics. In fact, it went on to win several Game of the Year awards, and rightly so.The Nemesis system, which imbued many of the game's enemies with distinct personalities that could organically evolve over time, was one of the first genuinely game-changing ideas that the medium had seen in quite some time, and the fact that it actually worked was a miracle in itself. A veritable playground of unique stories and player-driven interactions, Shadow of Mordor is a must-play for the Middle-earth fanatic, or anyone else for that matter.Play it on PC, PS4, Xbox One, PS3, and Xbox 360 3. Lord of the Rings Online (2007)It was only a matter of time really, wasn't it? Expansive lands, memorable locations, and an array of different species. It's literally the perfect recipe for an MMO.
An accurate portrayal of Middle-earth is always impressive, but to build an engrossing, cinematic and addictive game in that world is downright astounding, which left developer Turbine with a lot on its hands in 2007.Yet manages to achieve both of those things and more, as proven by the fact that it's still alive and well as an MMO today, despite releasing over ten years ago. If you're invested in the idea of a Lord of the Rings MMORPG, then you'll find a lot to love here, and even those who aren't so sure might just find themselves converted to the idea after a few hours spent wandering its quietly enchanting landscapes.Play it on PC 2. Middle-earth: Shadow of War (2017)As an unexpected hit of 2014, Shadow of Mordor had the power of surprise at its side.
Now, in 2017, its sequel, had the new challenge of launching to great anticipation from an army of fans. Luckily, I can confirm that, with the exception of a few flaws, Monolith's follow-up is a rip-roaring success.The Nemesis system from the first game returns in full force here, allowing Talion not just to manipulate the army of the enemy, but intricately build and lead his own militia of brainwashed Orcs. The main story itself is a bit of a damp squib, but it doesn't matter, as the stories you discover as Talion, via your interplay with a host of randomly generated Orc captains, is where Shadow of War comes to life.
It cares little for Tolkien lore (Shelob as a seductress? No thanks) but, forgive its shortcomings, and Shadow of War is a suitably epic adventure worthy of its Middle-earth branding.Play it on PC, PS4, and Xbox One 1.
Lord of the Rings: The Battle for Middle-earth 2 (2006)(or 'lotr:bfme2', as it's known more fondly) takes the Command and Conquer engine and delicately blends it with Tolkien's source material to create a delicious real time strategy cocktail. In fact, by comparison, it makes War of the Ring - an earlier attempt at a LOTR RTS - look like a lukewarm mocktail.Anyway, weird analogies aside, The Battle for Middle-earth 2, as well as being a cracking game that even strategic dunces like myself can get into, represents the best slice of interactive LOTR fan service seen in games to date. That interactive Middle-earth map alone is properly breathtaking stuff, and a testament to the game's sublime efforts to wrap you up in the atmosphere of its sweeping battles.Play it on PC and Xbox 360.
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